v4.6 [Jul 16, 2014]
- Added a fancy custom loadscreen
- Adapted all gadgets that use the UnitDamaged call-in to account for the extra argument inserted in middle.
- Replaced null texture by none in some explosion generator, thus removing the faint rectangle they had.
- Added five new pieces to byte to fix the problem with mines not spreading.
- Edited pointer scripts with regards to change in when StartMoving/StopMoving is called.
- Renamed all armor class, as Spring dislike having armor class bearing the same name as units.
- Added a small tolerance on the detection of immobile units (mainly to help AI detect idle cons).
- Fixed the few calls to Get/SetUnitWeaponState with regards to weapon index change in 95.
Kernel for Publisher Recovery Tool repairs corrupted publisher files